local tb = {
  change_maxlife = {
    recover_life_p = {
      {
        {1, 100},
        {10, 100},
        {11, 100}
      },
      15
    },
    skill_statetime = {
      {
        {1, 16},
        {30, 16}
      }
    }
  },
  change_wolf = {
    shapeshift = {28},
    skill_statetime = {
      {
        {1, 300},
        {30, 300}
      }
    }
  },
  newrole_tw = {
    shapeshift = {511, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_em = {
    shapeshift = {512, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_th = {
    shapeshift = {513, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_xy = {
    shapeshift = {514, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_wd = {
    shapeshift = {816, 1},
    dexterity_v = {50},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_tr = {
    shapeshift = {817, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_sl = {
    shapeshift = {1789, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_cy = {
    shapeshift = {1790, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_tm = {
    shapeshift = {1961, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_kl = {
    shapeshift = {1962, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_gb = {
    shapeshift = {2227, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_wudu = {
    shapeshift = {2228, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_cj = {
    shapeshift = {2339, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_cg = {
    shapeshift = {2340, 1},
    fightpower_v1 = {
      {
        {1, 66349},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  change_nuche = {
    shapeshift = {958},
    skill_statetime = {
      {
        {1, 300},
        {30, 300}
      }
    }
  },
  change_xuantianwuji = {
    shapeshift = {742},
    all_series_resist_v = {
      {
        {1, 500},
        {30, 500}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 300}
      }
    }
  },
  change_paoche = {
    shapeshift = {1421},
    skill_statetime = {
      {
        {1, 300},
        {30, 300}
      }
    }
  },
  change_gongchengche = {
    shapeshift = {1727, 2},
    special_dmg_p = {
      {
        {1, 500},
        {2, 500},
        {3, 500},
        {4, 500},
        {5, 500}
      }
    },
    lifemax_v = {
      {
        {1, 1248000},
        {2, 1872000},
        {3, 2496000},
        {4, 3120000},
        {5, 3744000},
        {6, 4680000},
        {7, 5616000},
        {8, 6240000}
      }
    },
    all_series_resist_v = {
      {
        {1, 1050},
        {2, 1250},
        {3, 1450},
        {4, 1650},
        {5, 1850},
        {6, 2050},
        {7, 2250},
        {8, 2450}
      }
    },
    attackrate_v = {
      {
        {1, 5000},
        {2, 6000},
        {3, 7000},
        {4, 7800},
        {5, 8800},
        {6, 9800},
        {7, 11000},
        {8, 15000}
      }
    },
    defense_v = {
      {
        {1, 1500},
        {2, 1800},
        {3, 2000},
        {4, 2200},
        {5, 2400},
        {6, 2600},
        {7, 2800},
        {8, 3000}
      }
    },
    deadlystrike_v = {
      {
        {1, 400},
        {2, 450},
        {3, 500},
        {4, 550},
        {5, 600},
        {6, 650},
        {7, 700},
        {8, 800}
      }
    },
    add_skill_level = {
      1718,
      {
        {1, 0},
        {10, 9},
        {11, 9}
      },
      0
    },
    ignore_series_state = {},
    ignore_abnor_state = {},
    skill_statetime = {
      {
        {1, 300},
        {30, 300}
      }
    }
  },
  change_lingtunuche = {
    shapeshift = {1728, 2},
    lifemax_v = {
      {
        {1, 480000},
        {2, 720000},
        {3, 960000},
        {4, 1200000},
        {5, 1440000},
        {6, 1800000},
        {7, 2160000},
        {8, 2400000}
      }
    },
    all_series_resist_v = {
      {
        {1, 1050},
        {2, 1250},
        {3, 1450},
        {4, 1650},
        {5, 1850},
        {6, 2050},
        {7, 2250},
        {8, 2450}
      }
    },
    attackrate_v = {
      {
        {1, 5000},
        {2, 6000},
        {3, 7000},
        {4, 7800},
        {5, 8800},
        {6, 9800},
        {7, 11000},
        {8, 15000}
      }
    },
    defense_v = {
      {
        {1, 1500},
        {2, 1800},
        {3, 2000},
        {4, 2200},
        {5, 2400},
        {6, 2600},
        {7, 2800},
        {8, 3000}
      }
    },
    deadlystrike_v = {
      {
        {1, 400},
        {2, 450},
        {3, 500},
        {4, 550},
        {5, 600},
        {6, 650},
        {7, 700},
        {8, 800}
      }
    },
    add_skill_level = {
      1721,
      {
        {1, 0},
        {10, 9},
        {11, 9}
      },
      0
    },
    add_skill_level2 = {
      1723,
      {
        {1, 0},
        {10, 9},
        {11, 9}
      },
      0
    },
    ignore_series_state = {},
    ignore_abnor_state = {},
    skill_statetime = {
      {
        {1, 300},
        {30, 300}
      }
    }
  },
  change_lingtupaoche = {
    shapeshift = {1729, 2},
    lifemax_v = {
      {
        {1, 960000},
        {2, 1440000},
        {3, 1920000},
        {4, 2400000},
        {5, 2880000},
        {6, 3600000},
        {7, 4320000},
        {8, 4800000}
      }
    },
    all_series_resist_v = {
      {
        {1, 1050},
        {2, 1250},
        {3, 1450},
        {4, 1650},
        {5, 1850},
        {6, 2050},
        {7, 2250},
        {8, 2450}
      }
    },
    attackrate_v = {
      {
        {1, 5000},
        {2, 6000},
        {3, 7000},
        {4, 7800},
        {5, 8800},
        {6, 9800},
        {7, 11000},
        {8, 15000}
      }
    },
    defense_v = {
      {
        {1, 1500},
        {2, 1800},
        {3, 2000},
        {4, 2200},
        {5, 2400},
        {6, 2600},
        {7, 2800},
        {8, 3000}
      }
    },
    deadlystrike_v = {
      {
        {1, 400},
        {2, 450},
        {3, 500},
        {4, 550},
        {5, 600},
        {6, 650},
        {7, 700},
        {8, 800}
      }
    },
    add_skill_level = {
      1725,
      {
        {1, 0},
        {10, 9},
        {11, 9}
      },
      0
    },
    add_skill_level2 = {
      1728,
      {
        {1, 0},
        {10, 9},
        {11, 9}
      },
      0
    },
    ignore_series_state = {},
    ignore_abnor_state = {},
    skill_statetime = {
      {
        {1, 300},
        {30, 300}
      }
    }
  },
  newrole_zc_tw = {
    shapeshift = {1084, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_em = {
    shapeshift = {1085, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_th = {
    shapeshift = {1086, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_xy = {
    shapeshift = {1087, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_wd = {
    shapeshift = {1088, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_tr = {
    shapeshift = {1089, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_sl = {
    shapeshift = {1791, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_cy = {
    shapeshift = {1792, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_tm = {
    shapeshift = {1963, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_kl = {
    shapeshift = {1964, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_gb = {
    shapeshift = {2229, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_wudu = {
    shapeshift = {2230, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_cj = {
    shapeshift = {2341, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  },
  newrole_zc_cg = {
    shapeshift = {2342, 1},
    fightpower_v1 = {
      {
        {1, 12363},
        {30, 66349}
      }
    },
    skill_statetime = {
      {
        {1, 300},
        {30, 3000}
      }
    }
  }
}
FightSkill:AddMagicData(tb)
